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1. cloak dissapation generator class ship - in Player Features and Ideas Discussion [original thread]
1. ship requirment/module req skills to be all science skills to 5 new 10x skills for cloak dissapating 12x ship class skill. 2. am now thinking maybe even cap sized ship is needed to limit access to small gangs with no logistics, 3. ship is pur...
- by Super Spike2 - at 2010.03.13 22:58:00
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2. cloak dissapation generator class ship - in Player Features and Ideas Discussion [original thread]
The cloak dissapation generator ship. ok the idea here is. a ship that works like a heavy interdictor, am thinking BC-BS size T2 or T3 probably T2 for ease of design. has a hefty tank no offensive modules or drones, i know your thinking then wtf ...
- by Super Spike2 - at 2010.03.13 07:31:00
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3. stelth bomber fix - in Player Features and Ideas Discussion [original thread]
easy fix here, the ship needs the Friplin covert ops skill it should use the friplin covert cloak smokin crap its too easy to figure out!!!!!!!!!!!!!!!!!!
- by Super Spike2 - at 2006.08.15 11:25:00
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4. Hulk gangs raveging systems - in Player Features and Ideas Discussion [original thread]
the answer to macroer's is billionares like.. well someone, who go into region buy up all the mins that macroer's sellin and resell at a proper price, you turn a nice profit from doin this hehe
- by Super Spike2 - at 2006.08.15 11:21:00
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5. Hulk gangs raveging systems - in Player Features and Ideas Discussion [original thread]
truth be told u dont need a hulk to strip a belt, since i started this game, iv been stripping belts, started in cruisers then got BS's and now barge's a covator can strip about 2-3 belts aday, now if u get some of your buds and u have 10 covators...
- by Super Spike2 - at 2006.08.15 11:15:00
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6. TO ALL DEVELOPERS - SHIP HARDPOINT ALLTERATION - in Player Features and Ideas Discussion [original thread]
the sacreledge is the same it is a gun boat but has 4 guns and 2 missles, are you saying we need to change this ship to?
- by Super Spike2 - at 2006.08.15 11:06:00
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7. Tech 2 battleships - in Player Features and Ideas Discussion [original thread]
As an individual who owns pultiple carrier's and dreads and who is building a mothership, and has plans for construction of a titan, i say that having an alliance is for sure the easyer way to go but small corps and single ppl can do the job just ...
- by Super Spike2 - at 2006.08.15 11:00:00
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8. Domi - in Player Features and Ideas Discussion [original thread]
stop trolling the forums cathandra, if you cant pvp ingame try a diferent game
- by Super Spike2 - at 2006.07.19 06:29:00
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9. Field Refinery - in Player Features and Ideas Discussion [original thread]
Originally by: Clansworth Edited by: Clansworth on 19/07/2006 06:19:19 --------------------------------- Primary Skill Requirements Mobile Refinery Operations Level I +---Industry IV +---Refining Level IV +---Industry Level I ...
- by Super Spike2 - at 2006.07.19 06:24:00
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10. So if macro mining is really a huge problem... - in Player Features and Ideas Discussion [original thread]
no dude she is simply saying that this is a great idea to help sort out a few of the macro-miners who are in NPC corps, but she doesnt want it to happen cuase it would lower here profits off of here macro mining accounts, she also seams to be imp...
- by Super Spike2 - at 2006.07.19 06:00:00
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11. BAN ISK BUYERS!!!! - in Player Features and Ideas Discussion [original thread]
the one goos aspect of the buying isk for eve instead oflike other MMO's is that they can buy isk, but they can also use that isk to buy a nice big expensive ship, then they go to low sec space, and then i blow the noobs up lol, in other MMO's eve...
- by Super Spike2 - at 2006.07.19 05:51:00
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12. Need of more complexes - 0.0 space - in Test Server Feedback [original thread]
i definitally think they need to add more 6/10, 7/10, 8/10, 9/10 and 10/10 rouge drone hives in 0.0, seeing the story of the rouge drones is the excaped into 0.0 from the empires so why are there only really there complexes in empire space?
- by Super Spike2 - at 2006.07.17 06:52:00
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13. Jump Drive Fuel Converter - in Player Features and Ideas Discussion [original thread]
HUGE BUMPAGE, def gotta get a dev to see this, awsome idea dude
- by Super Spike2 - at 2006.07.17 06:44:00
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14. Bounties! - in Player Features and Ideas Discussion [original thread]
Better yet, lets make so that you cant selfdestruct your own pod and collect your bounty, once that happens i'll start putting bounty's on pirates, atm you put bounty's on pirates and they take it for them selves.
- by Super Spike2 - at 2006.07.17 06:38:00
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15. Making size matter (ships) - turrets/missiles û new outlook - in Player Features and Ideas Discussion [original thread]
very good idea dude, this may be hard to implement but it makes perfect sense is well fought out,
- by Super Spike2 - at 2006.07.17 06:33:00
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16. new capatal class drones, fighters not enough - in Player Features and Ideas Discussion [original thread]
pls only post things that actually make sense, if you think its a bad idea then you are free to object but pls do it in an adult fasion.
- by Super Spike2 - at 2006.07.17 05:50:00
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17. new capatal class drones, fighters not enough - in Player Features and Ideas Discussion [original thread]
as i posted in another topic, bad name on that topis didnt get much attention at all, so here goes again lol, the carriers/motherships are currently laking depth with only fighters, my thoughts were creating more capatal class drones spec for ca...
- by Super Spike2 - at 2006.07.17 04:58:00
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18. new capatal class drones, fighters not enough - in Player Features and Ideas Discussion [original thread]
as i posted in another topic, bad name on that topis didnt get much attention at all, so here goes again lol, the carriers/motherships are currently laking depth with only fighters, my thoughts were creating more capatal class drones spec for ca...
- by Super Spike2 - at 2006.07.17 04:58:00
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19. What's the point of this forum? - in Player Features and Ideas Discussion [original thread]
signed dude absolutely,
- by Super Spike2 - at 2006.07.14 04:08:00
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20. carrier's = more then just fighters - in Player Features and Ideas Discussion [original thread]
Edited by: Super Spike2 on 14/07/2006 03:28:50 i was just thinking, carriers are currnetly lacking depth, i think new drones need to be added especially for carrier/motherships, new drone classes that iv thought of, 1. Bombers, slower than ...
- by Super Spike2 - at 2006.07.14 03:26:00
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